Category: Programming

  • Public Development

    Although it hasn’t been my habit to track other blogs closely, Ben Collins-Sussman wrote an interesting post about Programmer Insecurity. The gist of the post is that programmers need to share code early in the development process. They should not develop code in their own cave, and then unleash it on an unsuspecting world. This…

  • Fast Development

    I recall a Microsoft magazine ad from the mid-1980’s, back when Microsoft was best known for the compiler. The ad was four pages long. The first page said that their new development environment had the three things every programmer wanted. I didn’t use Microsoft tools in any case, but when I looked at that page,…

  • Newsqueak

    A mention of Squeak in a comment on my last post reminded me of Newsqueak, an interesting little language by Rob Pike. Newsqueak has nothing to do with Squeak. Newsqueak implements Hoare’s idea of Communicating Sequential Processes. The interesting part of Newsqueak is the channel data type. A channel is a two-way communication path. Given…

  • Scheme

    When I was in school I wrote programs in Scheme and its variant T. I still remember that as the easiest programming language I’ve ever used. In Scheme you never waste time on pointless boilerplate. You just write code. In order to run some function on a bunch of data, a very common operation, you…

  • Multithreaded Garbage Collection

    Garbage collection is the traditional solution to the problem of managing memory. Multithreaded programming is the current wave of the future. I’ve written about the difficulties of multithreaded programming before, but people are going to do it regardless. In which case: how do we garbage collection in a multithreaded program? Let’s assume that we don’t…